The table below illustrates the compatibility of RailClone's key features with each render engine. Feature Compatibilityĭue to technical limitations, feature support varies between renderers.
V-Ray and V-Ray RT supported versions are 2.5 or greater for V-Ray 2, and 3.7 or greater for V-Ray 3, V-Ray Next and V-Ray GPU update 1.1 or aboveįor unsupported renderers it is still possible to use RailClone using RailClone Tools to convert the objects to standard Max instances.Mental Ray is supported in version 2012 - 2017 only.You can download the most recent version from the Solid Angle website. Arnold 5.1 and above is supported from 3ds Max 2018 onwards. Please make sure the MaxToA plugin is up to date.Taking into account my laptop specs, will 3DS MAX+V-Ray 3. Its not ideal, as MAX 2016 had some useful features for my wife (Which is the owner and user of this PC and software).
The installer also includes versions of Forest Pack for 3ds Max 2013 to 2016 which should install and work as expected, but we are unable to test them. With Windows 8, 3DS MAX 2016+Ray 3.20.03 also had the same problem. Please make sure that Mental Ray is installed for 3DS Max 2017, even if you don't intend to use it to avoid errors.įrom 3ds Max 2018 Mental Ray is no longer included, as a consequence RailClone's native instancing features are not supported for Mental Ray in Max 2018. Due to Autodesk licensing policy Forest Pack is only able to officially support 3ds Max 2017 to 2022. RailClone for Max 2017 still has many dependencies on the Mental Ray libraries and is required by our plug-ins to operate correctly. Processor: Intel Dual Core processor or later.From 3ds Max 2017 Mental Ray was an optional installation.Hard Disk Space: 6 GB of free space required.Operating System: Windows Vista/7/8/8.1/10.SYSTEM REQUIREMENTS FOR AUTODESK 3DS MAX 2016 Got PhysX Nvidia body dynamics, a revamped UV editor, iray renderer in addition to a versatile plug-in for the arrangement.Obtained a Character Animation Toolkit for its character design and cartoon style.Employed in images, architectural visualization in addition to in-game style and development.